![]() ![]() Instead of dragging the opponent across the battlefield, the Warmonger stabs the enemy downward, dealing the same damage as Poisoning Wallsplat. Grounding Riposte: Should the opponent get a knockdown by the time the Warmonger does Vicious Impale, the attack happens differently.If both the Warmonger and the opponent spam attacks after Poisoning Wallsplat, this results in a trade instead. Trade in the Splat: While it’s tempting to make a follow-up after Poisoning Wallsplat, this is extremely unadvisable.The Warmonger pins the target onto a wall and slashes with the Claw, dealing additional damage. Poisoning Wallsplat: If executed in rance of a wall, Vicious Impale gets a special follow-up.RELATED: For Honor: Pro Tips For The Vanguard Class Various elements remain in play for Vicious Impale, depending on the situation: Thanks to the Vicious Impale (Parry + Guardbreak), a parrying Warmonger can impale an opponent and drag them across the battlefield. When they notice an enemy roll away from the Preying Claw, cancel the Claw in Level 2 and follow up with a Forward Dodge attack.Īside from ordinary Parries, the Warmonger has a special maneuver they can pull off right after parrying an enemy. Punish Rollers: Warmongers who face rollers can use Preying Claw to punish them.Enemies who get to Dodge or Backwards Dodge Level 1 or Level 3 Preying Claw will get a free Guardbreak. Guardbreak Disadvantage: While Preying Claw is unblockable, it remains dodgeable. ![]() ![]() This option makes Preying Claw suitable for situations where multiple enemies surround the Warmonger. Target Swapping: Players who pull off a Preying Claw can switch targets for the Guaranteed Light or Guaranteed Heavy.Warmongers also have the option to cancel the Preying Claw at the last second.Īside from charges, the Preying Claw also has unique factors that players can capitalize on to maximize its use in combat: Level 3: When hit, the Level 3/Full Charge Preying Claw gives a Guaranteed Heavy with Hyper Armor.Level 2: Warmongers have the option to let go of the Preying Claw if the enemy is moving around.Level 1: When hit, the Level 1 Preying Claw gives a Guaranteed Light Attack.The Preying Claw possesses three charges, or Levels, that grant different effects depending on how they’re used: Contrary to Zones, On The Prowl also hits from the right. On The Prowl (Running Attack): Considered the Warmonger’s running attack, On The Prowl also counts as an initial Heavy when used in chains.The Warmonger’s Zones come from the left, which may matter in terms of defense. As such, they’re applicable as an initial Heavy attack when it comes to chains. Zone Attacks: Despite the hefty 40 Stamina cost and low damage, all Zones are considered Heavy attacks.Heavy Attacks: Top Heavies deal more damage compared to side Heavies, regardless of whether they’re initial or finisher attacks.When used on ledges or cliffs, enemies hit with a chain Light may end up falling to their deaths. Initial Lights have a small hitstun, whereas chained Lights have medium hitstun. Light Attacks: While low in damage, all Light attacks are enhanced and share a hitstun property.However, the Warmonger’s attacks have special properties that greatly influence the way their chains work. Most combat in For Honor relies on players timing and experimenting with Light, Heavy, and Zone attacks alongside Dodges, Blocks, and Parries. ![]()
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